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Channel: V // Pixelnerve
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Hemisphere Ambient Lighting

This is a very simple trick, nonetheless an interesting one. It might help make things look a bit better when you probably don’t really need to, but glew it to the back of your head and someday you...

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Tip: VBO & GLVertexPointer

The following information comes from NVidia’s article: Using VBOs. It is here for easy access for myself and anyone reading this blog and wanting to know more. Warning: This information is to be...

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Wall Pinball

I’ve just added a new project to my portfolio. This time an interactive pinball game played using a real building facade. A custom made table allowed the user to enjoy himself and play one of the most...

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Minivegas, Out.

And that’s it! My time at minivegas is done. Met some cool people, made friends, worked on some projects like Subaru’s First Car Story, Adidas Champions League projection, etc. but it is time for me to...

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Modern GL

On my last post i mentioned i would be doing a fast-code session and post my results along with source code. It got me thinking and i came to the conclusion that there are already well done tutorials...

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Presentation at FEUP

Was looking around and i found the PDF of a talk i gave at FEUP somewhere in 2011. This presentation is targeted for the portuguese public. The talk is basically about my path as a graphics programmer...

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Coca-Cola 70th Mapping

For the last couple months i’ve been working with Formiga Design helping with a couple of projects. One of these projects was a mapping scenario for Coca Cola’s 70th anniversary with both real-time and...

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Encontro Nacional com Prefeitos e Prefeitas

Another project with Formiga Design. Politics meet technology. Click here to view the embedded video.

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Unicef event

Another event where i was invited to participate. This time for UNICEF. Click here to view the embedded video.  

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Rio+20

This time for Rio+20 event, I have built an Interactive floor and a Tree generator using the Kinect device where people were invited to save the Earth and plant trees on a digital forest. Fun fun fun....

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Simple Quaternion Camera

Today i wanted to play again with the Oculus Rift but the only machine with HDMI port that i have was being used, so no go. Facing this situation, my need for a camera class move up the priority list,...

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User Input Camera Control with a Byte

Following the previous post, here is a funny trick on user input. After playing with Oculus Rift i noticed a cute trick using bits for camera control. By switching bits on/off one can update a Camera’s...

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Apps I Use

I was thinking about better ways to organize my work and life and how fragmented everything was. I store information & data in many different places sometimes it’s easy to lose track and speaking...

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AntTweakBar with Core GL OS X

I’ve been trying to get AntTweakBar (version 116) to compile and run as my default GUI but ended up finding some obstacles that took me a couple days to find a solution. Should have been a smooth ride,...

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C/C++ enable/disable code blocks with comments

Sometimes you’re writing code and need a quick way to enable/disable a section of code. That happens to me and most probably it happens to you too. I know of 2 ways to do this. You’ll need to change a...

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Clip Planes

I wanted to write about GLSL clip planes, but you will find that Prideout wrote about it and it pretty much says what it has to say. Here it is, Clip Planes: http://github.prideout.net/clip-planes/

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Rendering partial Geometry in Three.js

Update: I was told by Mr.Doob that it is possible to render partial geometry using offsets/drawcalls, therefore no need to change the library. There is a catch.. It only works for indexed geometry,...

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Modified converter_to_threejs.py

Threejs includes a nice fbx and other formats converter script to threejs JSON format. This modified version includes the following changes: Map AmbientColor texture slot to Three.js LightMap Material...

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PBR First Draft

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Screenshots: Volumetric Light Demo

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